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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

For someone who didn’t know Cocos Cyberpunk, it is an open source 3D TPS (Third-person Shooter) game, developed by the Cocos Engine team, which can be published to iOS, Android and Web. Open the scene named scene-game-start and click on the preview button to run the game, you will see the following screen.

Code 52
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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. Most of work was aimed at implementing missing features or fixing bugs which are critical for publishing 2D and 3D games with Godot 3.x, This ensures your game will run the same on all machines.

Shaders 53
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).

Beta 52
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Optimize Vegetation Generation

Mnenad

  I have to admit it was frustrating to work with a machine that cannot handle much heavy calculations at once (my Macbook from 2011) from time to time, but on the other hand this forced me to get into optimizing the game very soon, what might become a good base for expanding the complexity in near future. Draw call batching.

Mesh 52
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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

GLES2 batching is enabled by default both in-game and in the editor. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). C#: Allow debugging exported games ( GH-38115 ). Core: Fixed false positives in the culling system ( GH-37863 ). RichTextLabel: Add option to fit height to contents ( GH-33235 ).

Beta 52