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Speed Up GPU Crash Debugging with NVIDIA Nsight Aftermath

Nvidia

NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities. NVIDIA Nsight Developer Tools provide comprehensive access to NVIDIA GPUs and graphics APIs for performance analysis, optimization, and debugging activities.

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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. Rendering is even more straightforward, just use the Graphic component and draw lines directly. Combined with the knowledge of the rendering, the texture is actually very close to the rendering vertex data.

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Also, it offers highly customizable rendering technology, enabling developers to create visually impressive mobile games. As a result, they can make informed decisions to improve their game content. Pre-built dashboards and real-time data are some components that Unity’s analytics bring to the table.

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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

Since the introduction of the GeForce RTX 20 Series, NVIDIA has paved the way for groundbreaking graphics with novel research on how AI can enhance rendering and improve computer games. The latest suite of technologies multiply performance in games while accelerating how quickly developers can create content.

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Year In Review: Trending Posts of 2022

Nvidia

The first open-source release of GPU kernel modules for NVIDIA GPUs in Linux creates tighter integration with the OS and enables developers to debug, integrate, and contribute back. Unreal Engine 5 supports key RTX technologies for developers to propel their games and experiences to deliver cutting-edge content and immersive virtual worlds.

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). GUI: Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data ( GH-64745 ) [regression fix]. Rendering: Fix skeleton 2D stale bounding rect ( GH-63071 ). Here are the main changes since 3.5-stable:

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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). GUI: Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data ( GH-64745 ). Rendering: Fix skeleton 2D stale bounding rect ( GH-63071 ). Rendering: Fix multiple ubershader bugs ( GH-64096 ).

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