article thumbnail

Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

Dense narrow spaces = too much content packed together and repetitive encounters. It's not uncommon to walk between towns and fight like 6 different packs of wolves. So these are leftover placeholders that lead to cut content. Wider, spread out, less dense. You can climb over mountains to sneak into places. Money sink.

article thumbnail

Tower of Fantasy – Is the Game Really a Genshin Impact With a Social Twist?

Game Refinery

The anime art style is fairly similar to the one in Genshin Impact, but one of the biggest differences is that Tower of Fantasy players explore the open sci-fi world of the planet Aida, rather than the fantasy setting depicted in Genshin Impact. The open-world of Tower of Fantasy.

Fantasy 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Sony’s State of Play 2022- Delving into the Exclusivity  

iXie gaming

Sony holds its exclusive State of Play event every year where they announce new products, intellectual properties and exclusive content for previously released games. It was a 20-minute-long video release that featured a few new trailers and some advertisements for some exclusive Sony content. State of Sony so Far.

article thumbnail

I’m interested in scaling of the enemies to the character level in those games that do that. In some of the open world games I play an encounter will be death until I level up (or skill up). When I do get higher level it gradually becomes more doable until eventually it is trivial. What kind of scaling mechanisms are common? Is it linear, a percentage boost/penalty compared to player, or something else?

Ask a Game Dev

The natural consequence is that large power deltas will result in incredibly lopsided fights - both tougher enemies and weaker enemies. ALT In my experience, scaling enemies is primarily about keeping older content from being completely trivialized if we’re still offering decent rewards there.

Agent 40
article thumbnail

The State of the Mobile Games Market in 2023

Deconstructor of Fun

The decline of the whole genre in the Western markets was caused by a decline in two of the most significant sub-genres: Brawlers and Fighting Games. At the same time, cross-platform open-world RPG Genshin Impact continues to break new ground, crossing its $3 Billion in IAP Spend in Q2 2022. Until next week. ?

article thumbnail

The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

Genshin Impact The open-world RPG added a permanent TCG minigame Genshin Impact hasn’t waned in popularity since storming onto the mobile and console marketplace in 2020 with its high-quality production values, cel-shaded visuals, open-world RPG mechanics, and strong narrative focus.

article thumbnail

Unveiling Far Cry 6 Info: Everything You Need to Know

Game Errors

The length of the main story in Far Cry 6 can vary depending on how much time you spend exploring the open world and completing side missions. In Far Cry 6 the battles take place not only in the streets but also on the roofs of houses, not only in the wide-open spaces but also in the narrow streets. Why is Far Cry 6 so fun?