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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

She highlighted the shift from scheduled TV programs where TV was on between 4 pm and 10 pm when she was a child to on-demand content today. She observed an evolution in her children’s preferences from traditional Disney shows to influencer and gameplay content. Access to the internet and video games has changed.

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The Evolution of Digital Storytelling

Game Design Aspect

In this article, game designer Sande Chen reports on Sam Barlow's presentation at PLAY NYC, in which he describes how the digital world is transforming the art of storytelling. Content creators can no longer package neatly wrapped story content, i.e. a container, in this digital world.

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Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

In my last post about Zelda: Tears of the Kingdom (Z:TotK for short), a very popular game, I suggested that people would be interested in thoughtful criticism of slightly older games, once the dust has settled and people had the chance to calmly reflect about them. Most people don't actually care about deep dives into game design.

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10 Best Free Space Games To Play in 2020

SOVEREIGN MOON

In today’s post we’re going to explain what we believe at Sovereign Moon Studios to be the best 10 space games that you can play for free online today. Recently, we’ve been publishing a lot of content about how to make space related games without having to know how to code. Want to Make Video Games? Endless Sky.

Games 52
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GenoTerra - The finished prototype.

Mnenad

I used GenoTerra to research and reflect about the design process using procedural generation in the creation of base shapes that the designer/s in a studio can use to create a more coherent game world. Using such techniques can cause problems in the coherence of the worlds that adversely affect the game experience.

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Mystery investigation specialist EQ Studios “All our murder scenes are fictional”

PreMortem.Games

Ideas for the game’s content were inspired mainly from movies and TV shows, while the game designs came from the games the team loves to play, like Everquest for the open world concept and The Vanishing Hitchhiker for the atmosphere. All the murder scenes are fictional”, assures Tomi.

Studios 125
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Sandbox vs themepark

Raph Koster

If you really care, the MUD Wiki on Fandom , started in the wake of the great Wikipedia purge of MUD content, has you covered. All the content in the game was just data in fields. On MOOs and LPMuds, you had a lower barrier for adding features, but you also had a higher barrier for “just making content.”

Sandbox 64