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The Growing Use of Generative AI in Game Design

iXie gaming

This growing use of generative AI is largely attributed to its advanced capabilities, including the ability to create unique content. Generative AI has experienced increasing usage in game design as it accelerates and streamlines different aspects of game development.

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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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REVEIL  Reveals New Gameplay Showcase! Soak up the Atmos-fear while the Developers Unravel Insights on the Games’ Design Philosophy

Game Developer

Join content creator CozyGamerKat for a talk with REVEIL's c reative directors Bennet Jeutter and Steffen Schaller.

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Clockwork Game Design Podcast – Episode #94 – 2022 wrap-up

Keith Burgun

Thanks for listening, and as always, this show has no ads and the only way it’s funded is through Patreon , so consider donating if you like the content! This is kind of a “bonus episode” of sorts, only 30 minutes long.

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Designing game content architectures

Lost Garden

As game budgets expand once more, the success of a title often depends on producing large amounts of high quality content. Mistakes setting up your content plans can easily result in panic, shipping delays, scope cuts, rework and crunch. Modern developers live on the content treadmill so we might […].

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How do you get (or work towards) a promotion as a game designer?

Ask a Game Dev

In order to do this, one needs to increase her understanding of the way the systems and content interact by guarding against future possible edge cases and issues that she foresees others on the team bringing up, and being able to articulate all of the elements needed to craft the experience she's trying to create.

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The five pillars of emergent gameplay

GamesIndustry.biz

While tools have improved dramatically, allowing smaller teams to produce more graphically and mechanically complex games than ever before, producing equivalent experiences to AAA mega-studios is still prohibitively expensive. Thrilling as a solo ten-hour-long campaign can be, linear content is expensive to produce.

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