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Open-World Game Testing: Things to Consider

iXie gaming

Testing an open-world game can be complex and demanding due to the vast and interconnected nature of the game world. If your internal team can’t handle open-world game testing, seeking professional game QA services is highly recommended. But what is an open-world game? AI behavior.

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Fly around on a broom in cozy adventure Mika and the Witch’s Mountain by Chibig

PreMortem.Games

Of course we are developing the additional content promised on the Kickstarter campaign!” Combining the looks of a Ghibli movie with the condensed open world of that game, gave birth to the idea of an apprentice witch delivering packages. “But that doesn’t mean it’s going to be better and sustainable.

Indy 104
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. Destroy the player's expectation that relationship mechanic = main cast member. Dense narrow spaces = too much content packed together and repetitive encounters. Money sink.

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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. Mechanically, the mode is relatively similar to Blizzard’s Hearthstone.

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Design review: Botany Manor as a quiet dark detective game

Radiator Blog

The Witness fully commits to hundreds of puzzles at the scope of an open world game. Is it heat, wind, light, acidity, soil sugar content, or any of the previous puzzle mechanics we spent the last 2 hours tutorializing? All the puzzle mechanics are one-time one-off things. What affects this plant's color?

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Farming Simulator 17 Crashes on Startup: How to Fix It

Game Errors

Practically, you take the role of a modern farmer and immerse yourself in a huge open world loaded with new content. Because the game is a simulator and because they have pretty complicated mechanics, you may encounter issues with Farming Simulator 17 keeps crashing on your PC.

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I’m interested in scaling of the enemies to the character level in those games that do that. In some of the open world games I play an encounter will be death until I level up (or skill up). When I do get higher level it gradually becomes more doable until eventually it is trivial. What kind of scaling mechanisms are common? Is it linear, a percentage boost/penalty compared to player, or something else?

Ask a Game Dev

ALT In my experience, scaling enemies is primarily about keeping older content from being completely trivialized if we’re still offering decent rewards there. An enemy hitting for 5 damage is considered vastly different in terms of danger to a player with 10 health vs a player with 10,000 health.

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