article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET get_root() ).

Beta 105
article thumbnail

Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

It's fairly slow and there are still a lot of issues to iron out, but you should be able to start it, edit a project and run it. Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET

Beta 91
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET get_root() ).

Beta 80
article thumbnail

Anylysis • The games industry is thriving, so why lay off 8,000 people?

PreMortem.Games

The Swedish games conglomerate is in the midst of a bloody restructuring and has been culling its personnel expenses. Cacophony on digital distribution platforms With few opportunities to join a larger organization, many game devs choose to build their own portfolio or start their own indie studio.

article thumbnail

Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. Rendering: Vulkan: Fix culling of negatively-scaled objects ( GH-67176 ). Requires.NET SDK 6.0

Beta 52
article thumbnail

Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. Rendering: Vulkan: Fix culling of negatively-scaled objects ( GH-67176 ). Requires.NET SDK 6.0

Beta 52
article thumbnail

Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

It’s fairly slow and there are still a lot of issues to iron out, but you should be able to start it, edit a project and run it. Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET

Beta 40