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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). Jump to the Downloads section. They've been building upon Godot 4.0 What's new.

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). Jump to the Downloads section. They’ve been building upon Godot 4.0 What’s new.

Beta 80
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level.

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level.

Beta 52
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level.

Beta 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level.

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users.

Beta 52