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In regard to the vertical slice. Do studios work on/produce it to pitch a game or is it used as a milestone to reassure the money people that the game is progressing? (or both)?

Ask a Game Dev

The vertical slice is a big milestone in a game's development because it shows the entire game coming together in a cohesive play experience. Since it shows all of the major systems in the game working together, it naturally answers most questions about how the game will play. Call of Duty, Pokemon, Madden, etc.).

Culling 57
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The 7 deadliest game dev sins. Are you guilty of any of them?

Awesome Tuts

These are 7 absolutely worst things you can do in your game dev project that will slow down your game, make it crash, not get you hired in a game studio, or get you fired if you work in one. But in Unity, if Awake & Start are left empty, they will still affect the loading time of your game. So what are they? #1

Dev 52
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Anylysis • The games industry is thriving, so why lay off 8,000 people?

PreMortem.Games

Developer Epic Games fires 830 people this year. The games industry is doing better than it’s ever done. According to videogamelayoffs.com , a site that tracks public announcements across the industry, a reported total of 8,000 people have lost their jobs in gaming in 2023. Top image: Fortnite. women, and people of color).

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). Jump to the Downloads section. They've been building upon Godot 4.0 What's new.

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Rendering: Visual instance layers are regarded during shadow culling ( GH-70638 ). Jump to the Downloads section. They’ve been building upon Godot 4.0 What’s new.

Beta 81
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level.

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level.

Beta 52