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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. In order to benefit you should be moving your objects and running your game logic in _physics_process(). The main changes coming in Godot 3.5

Beta 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Rendering: Use proper indices for lights, decals, and reflection probes in mobile scene shader ( GH-70929 ). Jump to the Downloads section. They've been building upon Godot 4.0

Beta 105
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. In order to benefit you should be moving your objects and running your game logic in _physics_process(). The main changes coming in Godot 3.5

Beta 52
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. In order to benefit you should be moving your objects and running your game logic in _physics_process(). The main changes coming in Godot 3.5

Beta 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. In order to benefit you should be moving your objects and running your game logic in _physics_process(). The main changes coming in Godot 3.5

Beta 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Rendering: Use proper indices for lights, decals, and reflection probes in mobile scene shader ( GH-70929 ). Jump to the Downloads section. They’ve been building upon Godot 4.0

Beta 80
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Godot 4.0 optimization progress report

Mircosoft Game Dev

Before getting into the GPU side, several optimizations have been done on the CPU side: Culling is now done in a brute-force way which is extremely cache efficient. Everything in the main frame is culled at the same time, objects, light cascades, SDFGI cascades, etc. These test do culling on 10k objects.

Culling 52