Remove Culling Remove Engineering Remove Game Engine Remove Render
article thumbnail

NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. As of today, Unreal Engine 4 (UE4). Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. The NVIDIA RTX UE4 4.25 branches have also received updates.

article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ). beta releases.

Beta 105
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it’s getting very close to the state that we would be happy with. More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ). beta releases.

Beta 81
article thumbnail

Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter. Switch on physics/common/physics_interpolation , and Godot will now automatically interpolate objects on rendered frames so they look super smooth. x no longer works in 3.5

Beta 52
article thumbnail

Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

Donations and corporate grants play a vital role in enabling us to develop Godot at this sustained pace, since they are our only source of income, and are used 100% to pay developers to work on the engine. Godot can render at frame rates independent from the fixed physics tick rate. Many new features have been added in Godot 3.5,

Shaders 53
article thumbnail

Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter. Switch on physics/common/physics_interpolation , and Godot will now automatically interpolate objects on rendered frames so they look super smooth.

Beta 52
article thumbnail

Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter. Switch on physics/common/physics_interpolation , and Godot will now automatically interpolate objects on rendered frames so they look super smooth. x no longer works in 3.5

Beta 52