Dev snapshot: Godot 3.4 beta 2
Mircosoft Game Dev
JULY 27, 2021
Physics: Fixing 2D moving platform logic ( GH-50166 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ). Physics: Fixing 2D moving platform logic ( GH-50166 ).
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