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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

This is a completely different beast from a shooter.” “ Mordhau at its core has always been about melee combat”, says Jonathan Dunn, Game Designer at Triternion. This led us to design the combat not as a means to end an engagement, but as a vehicle for player expression and creativity.

Console 104
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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. Limited regen (e.g.

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2021 Predictions #3 Top Mobile RPGs Will Go Cross Platform

Deconstructor of Fun

Visit Facebook Gaming where you’ll find an incredible amount of insightful, actionable, and relevant information along with tips, tools, and solutions to help you grow your business. Unless otherwise specified, all the data has been provided by the powerful Sensor Tower and analyzed by the author(s). Fighting Games.

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Fantasy Strike's Features

Sirlin

I’m aware that this is a subjective claim, that people will be skeptical, and rightly so because so many other fighting have done a questionable job with “accessibility.” User Interface for Friend Matches This is the kind of innovation that isn’t new to the world, but it IS new to fighting games. No, not to my knowledge.

Fantasy 52
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Why NYT’s Connections makes you feel bad

Raph Koster

I thought it would be interesting to contrast this to Word Dad , a puzzle game made by my friend, master game designer John Cutter. The main difference between a game and a puzzle is that a puzzle has one real solution, an optimal way through the challenge. But it’d be a lot of manual labor, probably.

Puzzle 119
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2020 Predictions #3: How to Get That RPG Loot

Deconstructor of Fun

Unless otherwise specified, all data is gathered from the one and only App Annie and analysed by the author(s). For example, entering Fighting games is nearly suicidal effort. This speaks of a successful new game launch and growth. Fighting games install trends are spiky as is the revenue rate.

Puzzle 52
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7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker

Deconstructor of Fun

Many game designers will instantly say: "How can we show the player the same thing? Yes, in an ideal world of paid games, this could be true: a unique gaming experience is played only once. This surprised us, as Clockmaker is a mystical game. They're not going to play it again. Always ask your players!