Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”
PreMortem.Games
JULY 17, 2023
This is a completely different beast from a shooter.” “ Mordhau at its core has always been about melee combat”, says Jonathan Dunn, Game Designer at Triternion. This led us to design the combat not as a means to end an engagement, but as a vehicle for player expression and creativity.
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