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Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

ECS is a design pattern commonly used in video games (although not very often used in the rest of the software industry) which consists of having a base Entity (a container object) and Components that can be added upon it. Components provide data and the means to interact with the whole world. Why does Godot not use ECS? over it.

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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

The current Game Ready Driver (version 526.47) contains NVIDIA RTX IO technology, including optimizations for GDeflate. We want to encourage the quick embrace of GDeflate as a data-parallel compression standard, facilitating its adoption across the PC ecosystem and on other platforms. a modern I/O streaming API from Microsoft.

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Godot XR progress update June 2021

Mircosoft Game Dev

Windows Mixed Reality headsets are currently only supported through SteamVR as WMR natively only supports DirectX game engines. Mobile GPUs are very different from desktop GPU, to make better use of limited access to fast memory mobile GPUs use a tile based architecture. The source for this plugin can be found here.

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

Updates to NVIDIA RTX UE 4.25 The new NVIDIA UE 4.25 Branches offer all of the benefits of mainline UE4.25 and UE4.26.1,

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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

see recent devblogs on GDScript typed instructions , Complex Text Layout , Tiles editor , documentation , and 2D rendering improvements !), glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). While development keeps going at full speed towards Godot 4.0 (see a lot of work is also being done on the 3.2

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Android: Add basic user data backup option ( GH-49070 ). OS: Expose OS data directory getter methods ( GH-49732 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). Note that some of the changes in 3.4 have already been backported and published in Godot 3.2.1 If you need to preserve the 3.2

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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Android: Add basic user data backup option ( GH-49070 ). Android: Add support for prompting the user to retain app data on uninstall ( GH-51605 ). OS: Expose OS data directory getter methods ( GH-49732 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ). If you need to preserve the 3.2

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