Why isn't Godot an ECS-based game engine?
Mircosoft Game Dev
FEBRUARY 25, 2021
ECS is a design pattern commonly used in video games (although not very often used in the rest of the software industry) which consists of having a base Entity (a container object) and Components that can be added upon it. Components provide data and the means to interact with the whole world. Why does Godot not use ECS? over it.
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