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Cocos2d-x v4 doesn't load Tiled Editor v1.10.1 CSV TMX Tile Maps correctly

Cocos

I’ve posted this similar stack overflow post: tiled - Loading and rendering a Tilemap TMX using Cocos2d-x v4 C++ - Stack Overflow In short, I have a very simple test scene in C++ Cocos2d-x-4 that is loading a tmx file generated from Tiled. xml version="1.0" encoding="UTF-8"?> > <map version="1.10" tiledversion="1.10.1"

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Accelerated Data Analytics: A Guide to Data Visualization with RAPIDS

Nvidia

Visualization brings data to life, unveiling hidden patterns and insights through accessible visuals, and empowering you and your organization to perceive the. Switching to RAPIDS libraries, such as cuDF, enables GPU acceleration that unlocks access to your data insights through a familiar pandas-like API.

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Based 2023’s data, which casual game genres are likely to perform well in 2024?

PreMortem.Games

The rate was based on the comparison study of the titles’ data. We compared the total number of titles released in 2023 with the number of “successful” new titles, defined as those generating over $50K in monthly revenue in Tier-1-West countries for the last 30 days before the day when we collected our data.

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Making Gaussian Splats smaller

The Astronauts

One of the issues with it, is that the data sets are not exactly small. The renders look nice: But each of the “bike”, “truck”, “garden” data sets is respectively a 1.42GB, 0.59GB, 1.35GB PLY file. In the previous post I started to look at Gaussian Splatting.

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NEW USERS READ THIS! New User Guidance

Cocos

. – I came to your forum to report a Cocos2d-x v4 confirmed bug, but unfortunately I cannot post on your forum The bug involves using the newest Tiled Map editor to generate a TMX file with CSV Layer Data Format… In short… newest Tiled Map Editor version puts whitespace in the CSV – which breaks Cocos2d-x v4’s reading of the data.

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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

GDeflate: An Open GPU Compression Standard GDeflate is a high-performance, scalable, GPU-optimized data compression scheme that can help applications make use of the sheer amount of data throughput available on modern NVMe devices. Data throughput of various data compressed formats compared to varying staging buffer sizes Figure 2.

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I want to get the intensity of music(to decide the size and position of the tile which is generated according to the music) in the native build specially for android

Cocos

import { game, native, sys } from ‘cc’; // AudioManager.ts let AudioManager = { _plugin: null, init(filePath: string) { console.log("audio manager"); if (sys.os == sys.OS.ANDROID && sys.isNative) { native.reflection.callStaticMethod("com/cocos/game/MyAudioPlugin", "loadAudioFile", "(Ljava/lang/String;)V", filePath); // this.

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