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Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

Today, developers can access the latest versions of RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), NVIDIA Real-Time Denoisers (NRD), and OptiX Ray Tracing Engine (OptiX). The updates are available through NVIDIA SDKs and select technologies through the NVIDIA Branch of Unreal Engine (NvRTX). NVIDIA OptiX 7.4

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

As of today, Unreal Engine 4 (UE4). As of today, Unreal Engine 4 (UE4) developers can now access DLSS as a plugin for Unreal Engine 4.26. Additionally, NVIDIA Reflex is now available as a feature in Unreal Engine. The NVIDIA RTX UE4 4.25 branches have also received updates. The NVIDIA RTX UE4 4.25

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The Best Tools to Improve Gameplay Performance

Nvidia

NVIDIA set out to redefine real-time rendering through AI-based super resolution — rendering a fraction of the original pixels and then using AI to reconstruct sharp, higher resolution images. DLSS is now available in Unreal Engine 4 through our official DLSS UE 4.26

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. Such pointer could be reported as valid even though the memory it points to was not, or worse, that memory could now hold a different object, leading to hard to debug situations. C#: Allow debugging exported games ( GH-38115 ).

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Cocos Creator 3.8.4 has been released, faster, more stable, and easier to use!

Cocos

In later versions, the engine team will continue to improve the engine’s rendering performance, not only for the mini-game platform but also synchronize performance optimization for other platforms. All WASM module packaging options are now located under Engine Settings → Native Code Packaging Mode. Please look forward to it.

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Leveraging PocoDriver for Game Test Automation

iXie gaming

Leveraging PocoDriver for Game Test Automation: PocoDriver is an open-source cross-engine UI automation framework which supports Unity, Unreal, cocos2dx-, Android native APP, iOS native APP, and other game engines SDK.

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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ). tinyexr 1.0.0,

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