article thumbnail

Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

My latest big contribution to the engine is the new CPU lightmapper, which will be landing with the 3.2.4 I have been working on a small prototype implementation and the results so far are promising, but it still needs to be integrated in the rendering backend and exposed to the user. Debug output of the prototype implementation.

Render 55
article thumbnail

Godot Showcase - Hive Time developer Cheeseness talks about his experience

Mircosoft Game Dev

Do you have prior experience with other game engines? I first came across Godot when backing The Interactive Adventures of Dog Mendonça & Pizzaboy on Kickstarter back in 2014, but I think the first project I used the engine for was a prototype for Super Happy Fun Sun developed as part of a game jam in 2015. I plan to!

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot Showcase - Friday Night Funkin' VR developer talks about his experience

Mircosoft Game Dev

I've also been making a better engine for both 2D and potential 3D mods for FNF using Godot, which we will be porting FNFVR to. Do you have prior experience with other game engines? All my life I've wanted to make video games, so I've dabbled in quite a few game engines, but most things I tried to make as a kid didn't get finished.

article thumbnail

Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine team to showcase the engine’s capabilities of making heavy 3D games and boost community learning motivation. In the Assets window, you can see three folders: assets, internal, and pipeline.

Render 52
article thumbnail

Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). And many more bug fixes and usability enhancements all around the engine! CSG: Various bug fixes.

Beta 52
article thumbnail

Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). And many more bug fixes and usability enhancements all around the engine! tinyexr 1.0.0,

Beta 52
article thumbnail

Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). And many more bug fixes and usability enhancements all around the engine! C#: Official builds now use Mono 6.12.0.102. C#: Re-work solution build output panel ( GH-42547 ). zstd 1.4.5).

Beta 52