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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

As of today, Unreal Engine 4 (UE4). As of today, Unreal Engine 4 (UE4) developers can now access DLSS as a plugin for Unreal Engine 4.26. Additionally, NVIDIA Reflex is now available as a feature in Unreal Engine. The NVIDIA RTX UE4 4.25 branches have also received updates. Access the NVIDIA DLSS plugin for UE4 here.

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Adventures in Map Zooming, Part 3: Implementation

Grid Sage Games

Last time I told you about my engine upgrade and the new “quads,” now it’s to put them to use. But with the engine fundamentals solid and behind us, we’re ready to tackle those challenges. Time to get serious! Zoom Text Applications Yay now we can have some large text on the map, too!

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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). Jump to the Downloads section.

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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, Debug on hardware devices. It is also now now possible to debug a game running on an actual devices.

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Best Coding Tools for High School Students

Real Programming

Programmers use coding tools to help them debug, test, and create software. RP4K teaches students how to problem-solve and think laterally, the way engineers do. I3 is a lightweight open-source tiling window manager for Linux. Professionals in every calling surely use tips and tricks to get better results in less time.

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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

A big thankyou to all the contributors who worked on this release by implementing bug fixes or features, or testing the changes to spot potential regressions and help debug issues. Debugging: Many improvements to the editor's debugger and display of complex types. Physics: Add one-way collision to tile-set/tile-map.

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D20 RPG – Positional Awareness

The Liquid Fire

Once again, you could use Unity’s Physics engine to simply do an overlap check at the desired location. As a side benefit, you can look at the script in the inspector and see the Entity’s id which may be useful for a variety of debugging purposes.