article thumbnail

Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. Q: What are you trying to achieve by adding mesh shading to Justice? Q: How do Mesh Shaders solve this?

Mesh 52
article thumbnail

Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. Simulation of this piece, for the time being, according to the algorithm of others, it is not difficult to copy. So I researched the code and prepared to port it to Cocos.

Build 98
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

The latest version of the NVIDIA PhysX 5 SDK is now available under the same open source license terms as NVIDIA PhysX 4 to help expand simulation workflows and. It is a powerful simulation engine currently used by industry leaders for robotics, deep reinforcement learning, autonomous driving, factory automation, and visual effects.

article thumbnail

Float Compression 5: Science!

The Astronauts

Previous post was about mis-using meshoptimizer compression for compressing totally non-mesh data, for pretty good results. Most of them are coming from the scientific community – after all, they do have lots of simulation data, which is very often floating point numbers, and some of that data is massive and needs some compression.

Mesh 68
article thumbnail

Cocos Shader Tutorial 1.0 - about UV

Cocos

Here are the implementation of water wave effects on 2D sprites and 3D meshes: Preview Link The math behind it is simple, the water wave is simulated by the Sin function, and then the fluctuation range is increased in the Update function. Use the water wave effect on the 3D meshes This is only for 3D planes with tiled UV Mapping.

Shaders 98
article thumbnail

Rapidly Generate 3D Assets for Virtual Worlds with Generative AI

Nvidia

Lumirithmic generates 3D mesh for heads from facial scans. Omniverse – Lumirithmic 3D Avatar Capture Integration Elevate3D generates photorealistic 3D visualizations of products from 360° video recordings, leveraging neural radiance fields to create 3D meshes with unmatched visual fidelity. motion data powering the character.

AI 52
article thumbnail

New Video: Representing Data with OpenUSD Custom Schemas

Nvidia

Whether underpinning physics simulations or expanding digital twins , custom schemas provide the foundation for creativity, fidelity, and innovation in virtual environments. Specifically, we dive into: Data formalization: Custom schemas formalize data models, such as geometric meshes.

Data 52