[Share] 2D Post-Processing & Lighting Framework
Cocos
DECEMBER 25, 2023
You just need the following resources and code: A post-processing shader A material with the shader bound to it A post-processing extension TypeScript file for passing parameters to the material Let’s use an example of creating a screen grayscale effect: 1. You can also drag the material into the module’s material slot in the editor.
Let's personalize your content