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Call for participation to Online GodotCon 2021

Mircosoft Game Dev

Sadly, given the uncertainty regarding international travel and the possibility to host big gatherings, FOSDEM has decided to go online-only for next year's edition and we are taking the same decision for our own GodotCon. A meetup for contributors, users and interested people to socialize, collaborate and share knowledge.

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Godot Editor running in a web browser

Mircosoft Game Dev

schools’ computers and tablets), fostering the usage of the engine for educational purposes (which is something we, as an open source community, deeply believe in). You can also opt to preload a zip file to the chosen virtual file system, allowing you to quickly test demo projects and load your offline projects inside the editor browser.

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Meet the community at GodotCon Pozna? 2019

Mircosoft Game Dev

Last year was a lot of fun, and we expect this new edition to be even better :). We'd like to have diverse speakers and topics, so if you're using Godot for non-gaming topics (education, research, non-game apps, etc.), Summary: GodotCon for all Godot users on Oct 16 & 17, 2019. Register on this form.

Engine 52
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Godot project management 101

Mircosoft Game Dev

I read some of the documentation and tried demos, but only started learning and using the engine for real mid 2015 with version 1.1. As mentioned, Godot's documentation was initially in a GitHub wiki, and could only be edited by developers with write access (so only Juan and Ariel initially, later on the Bugsquad too).

Writing 52
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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Writing clear and well-structured code to meet standards, and making sure your changes does not break anything else was a truly educational experience. In-graph editable nodes. Demo clips of the progress so far. In-graph editable node. I have the freedom to arrange my time and set my own plan, there's no pressure at all.

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‘Progressive’ AI dialog tools are a Trojan horse

Game Daily

Ubisoft’s video demo of Ghostwriter makes the tool seem useful enough. Ghostwriter churns out a bunch of potential verbal responses (aka “barks”) which the writers approve or delete, adding their own edits and perhaps a few tonal instructions for voice actors. It’s f **g worth it.”

AI 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Plus, for just a few bucks a month, you'll unlock access to exciting interviews, educational tutorials, informative walkthroughs, and intimate, live development streams hosted by various members of the ACS team. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo. Let's dive in.

Dev 52