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Cocos Creator 3.7.1 Black edges on images

Cocos

X does not support this feature, so you need to use TexturePacker to do it. After importing the image into texturePacker, the Alpha Handing is selected as Premultiply alpha, and then the Extrude and padding of Sprite need to be changed to 0. Currently CocosCreator 3.X Image after export: texture001.png.zip png.zip (8.6 zip (636.5

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Neo6502 Review

Retro Game Coders

Neo6502 is a “Modern Retro Computer” – a brand new single board computer that features a real 6502 microprocessor – designed by Olimex. Rather than the original 6502 , it comes with a modern W65C02S on board. w65c02 microprocessor RP2040 A RP2040 provides memory, clock, and peripheral emulation.

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Atari ST Programming: A Simple Game in STOS

Retro Game Coders

Now we can move sprites in STOS we need to put things together to see how we can actually begin creating playable games. Along the way we will look at some more new features and concepts so you can understand more of how STOS works versus programming languages and game engines you might be used to. Avoid the Monster.

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Getting started with HaxeFlixel in 2021

Radiator Blog

The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. Most updates within the last year have been small bug fixes, and momentum for big future features has stalled. Reminder: for iOS, that means WebGL 1.0 and no WASM.)

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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

The first day will focus more on engine contributions and technical discussions around the roadmap and future features, while the second day will be more general purpose with different talks and workshop to share game-making knowledge. Demo: A short guide to contributing to Godot's editor | Gilles Roudière ( groud ).

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Complex text layouts progress report #2

Mircosoft Game Dev

The coordinate system is not mirrored, and non-UI nodes (sprites, etc.) English and Romanian rendering of the same string: opentype_features property (only for controls with text): Controls OpenType font features for the node e.g. ligature types to use, number styles, small caps, etc. OpenType features: Reference work.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

branch is worked on in parallel and receives minor updates to fix bugs, improve usability and occasionally add some compatible features. we could take the time to add some new features to the 3.2 we could take the time to add some new features to the 3.2 Some of those features had already been partially implemented before the 3.2

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