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Cocos Creator 3.7.1 Black edges on images

Cocos

The black border is due to the fact that in the WebGL program, when drawing, the texture object’s Filter is set to gl.Linear (linear filtering), when a semi-transparent pixel is sampled adjacent to a fully transparent pixel during pixel interpolation (e.g.,(0.1)).0, 0) of this kind) produces black or white pixels.

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Atari ST Programming: A Simple Game in STOS

Retro Game Coders

Now we can move sprites in STOS we need to put things together to see how we can actually begin creating playable games. This isn’t intended to be super fun, just ensure we know how to have a bad guy sprite that can cause the game to end when our player character is eaten. Background Tiles and Beating the Sprite Limits.

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Neo6502 Review

Retro Game Coders

Mhz with all signals available via connector RP2040 with 2MB of SPI Flash, 64k RAM available to the processor HDMI output with 320 x 240 256 colour display, higher resolutions appear on Apple/Oric emulators 20k Graphics RAM for tiles and 128 sprites up to 32×32 pixels.

Demo 137
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Getting started with HaxeFlixel in 2021

Radiator Blog

The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. Then as you come across more complicated problems, you'll want to browse the very helpful Demos , each with a link to its full source code on GitHub. and no WASM.)

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The Dodge The Creeps C# demo running on the iOS Simulator. This drastically reduces drawcall-related bottlenecks and can give massive gains in specific scenarios (drawing lots of sprites, big TileMaps, text rendering). Top: 10,000 Sprites with a randomized modulate and position. 2D batching for the GLES2 renderer.

Debug 52
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GLES2 and GDNative, progress report #4

Mircosoft Game Dev

branch of the GDNative-demos repository here. branch of the GDNative-demos repository here. branch of the GDNative-demos repository here. Old way: class MovingSprite : public GodotScript { GODOT_CLASS(MovingSprite) Vector2 direction = Vector2(1.0, WIP godot-rust low level improvements.

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D20 RPG – Pathfinding

The Liquid Fire

It holds a single sprite that is filled with white pixels. SetAnimation(combatant, CombatantAnimation.Walk); var previous = info.path[0]; for (int i = 1; i Demo We're done! Getting Started Feel free to continue from where we left off, or download and use this project here. Next, download and unzip then import this package.

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