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Japan aiming to support indie devs with new acceleration program

Game Developer

The So-Fu program will help Japanese indie devs with product management, teach them more about game development, and how to pitch their projects to stakeholders.

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Solo dev Mario Malagrino “The psychological pressure is the worst part of game development”

PreMortem.Games

On his company Twitter account Next Game Level , he introduces himself with a great sense of humor. Game developer from Italy! We’re talking about Mario Malagrino, developer of Remote Life and the upcoming Crude. He’s operating as a solo developer because he works at a different pace than most others. “I’m

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Using ImGui for Game Development

That One Game Dev

The post Using ImGui for Game Development appeared first on That One Game Dev. In this article you will learn more about what ImGui is and why you should use it in your next project.

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. are answered in his regularly updated dev blog. With his free, experimental 2.5D

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. It took him 4 years to create his game and in that time he learned some valuable lessons. “If Test its feasibility.

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games we have a great admiration for developers that go through a complete development cycle alone. Because, let’s be honest, creating games is hard. And it takes a special kind of developer that wants to fly solo. It took solo game developer Graham Reid great effort to finish his game.

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Jon Nielsen jumped from comics to solo game development “It was inevitable”

PreMortem.Games

For American solo developer Jon Nielsen , that moment came back in 2020 while playing ‘ A Short Hike ‘ by Adam Robinson-Yu. Nielsen is a self-taught game developer, with many of the necessary skills ‘accidentally’ acquired over the years. Since then, he has created three games. ” he says.