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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). Note that you need to force recompiling your affected visual shaders by doing any change in their graph. Shaders: Clean up shader parameter remap ( GH-71797 ). Shaders: Fix shader include dependency handling ( GH-71878 ).

Beta 97
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Rendering: Properly append global uniform buffer name in gl_compatibility shaders ( GH-72138 ). Rendering: Fix LCD font AA on OpenGL renderer ( GH-72125 ).

Beta 107
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ). Shaders: Optimize code generation of visual shader particles ( GH-69900 ). Shaders: Optimize code generation of visual shader particles ( GH-69900 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time.

Beta 101
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Rendering: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable ( GH-67387 ). Visual Shader: Make custom visual shader nodes automatically updates from script ( GH-69738 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET GH-68870 ).

Beta 95
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Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

For shaders, we removed the now-redundant SCREEN_TEXTURE , DEPTH_TEXTURE , and NORMAL_ROUGHNESS_TEXTURE ( GH-70967 ). Note that there’s a helpful error in the shader editor telling you how to port code, but there’s a typo: filter_linear_mipmaps should be filter_linear_mipmap (no ‘s’). As well as many improvements to the documentation.

Beta 104
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ). Shaders: Optimize code generation of visual shader particles ( GH-69900 ). Shaders: Optimize code generation of visual shader particles ( GH-69900 ).

Beta 75