Remove Dev Remove Mechanics Remove Playtesting Remove Writing
article thumbnail

Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. So, his solo debut game Billy Bumbum might be the first and last game he made as a one-man-dev-team. All this before there’s ever any playtesting done. This is never a good thing.”

Dev 104
article thumbnail

How to Make Board Game Rules

Brand Game Development

As I said last week , “rules regulate the way mechanics are implemented. A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” Playtest a Ton. Be direct when writing rules. Rules are how we implement game mechanics. I have some guidelines.

Balance 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Year 10 of the Cogmind

Grid Sage Games

In previous years I’ve opened the review with a collage of dev images of varying themes and content, but approaching the end of this year we have one major theme that stands out, and that I’ll be writing more about below, so let’s hear it for the interface mockups! All your base are belong to us. Its time has come.

Beta 105
article thumbnail

6 Ways to Find Play-Testers for Your New Board Game

Brand Game Development

Write down everything they say and keep a good attitude even if you disagree. Two groups that come to mind are the Tabletop Game Playtesters Guild and Card & Board Game Designers Guild. The post 6 Ways to Find Play-Testers for Your New Board Game appeared first on Brandon the Game Dev. Don’t argue, just listen.

Demo 130
article thumbnail

10 Elements of Good Game Design

Brand Game Development

one place I’ve encouraged surprise is the facedown card mechanic. If you hate the game you’re playtesting, do something different. Don’t just playtest it and refine the mechanics. If you can give your game a story, you build a whole world of context that draws patterns in the mechanics and the theme.

article thumbnail

How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve split it into five sections for your convenience: How Ben, Sarah, and Will Got Started How Working in a Team Feels The Downsides of Teamwork Communication in a Team Advice for New Game Devs. I’ll also be writing responses for Will. Along with handling all the business, Ben has playtested and helped develop our designs.

article thumbnail

Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.

Art 59