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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. A pattern most of us learn in school holds us back from writing clearly. Not games writing mind you, but copy writing – for pitches, store pages, press releases, & everything else.

Writing 104
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Playtesting and Record Keeping

Brand Game Development

Write down what people say, update your game, and save a new copy. When you playtest a game, alone or with other people, you’re going to be creating a lot of data. Log every single playtest with the game and make sure your playtest matches with a game version number. Game development is iterative. Who played?

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. Then I write down everything I consider relevant into spreadsheets to compare them all. The toll on your mental health can be quite high for solo devs. I write everything down and spend some time trying to find alternative paths.

Dev 158
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. So, his solo debut game Billy Bumbum might be the first and last game he made as a one-man-dev-team. All this before there’s ever any playtesting done. This is never a good thing.”

Dev 104
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How to Use Reddit as a Board Game Dev

Brand Game Development

I currently write for Geek & Sundry, PC Gamer, and ThereWillBe.Games. r/tabletopgamedesign and /r/boardgameindustry are good for connecting with other designers and developers, getting feedback on a design, or even organizing playtests. Many developers choose to create their own subreddits for playtesting. It worked great.

Dev 130
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How to Identify & Fix Problems with Your Board Game

Brand Game Development

I’ve written before about the usefulness of documenting your playtesting. It contains both pragmatic advice and a primer to the mindset I want you to take into playtesting. In the meantime, clarify fuzzy parts where necessary, write down their feedback, and keep playing. Now your game is ready for blind playtesting.

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6 Ways to Find Play-Testers for Your New Board Game

Brand Game Development

Write down everything they say and keep a good attitude even if you disagree. Two groups that come to mind are the Tabletop Game Playtesters Guild and Card & Board Game Designers Guild. The post 6 Ways to Find Play-Testers for Your New Board Game appeared first on Brandon the Game Dev. Don’t argue, just listen.

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