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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Core engine. improvements.

AAA 145
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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

I'm happy to announce that, starting today, I will be working as a full-time Godot developer! I quickly felt at home and I started focusing on 3D editor and rendering contributions. My latest big contribution to the engine is the new CPU lightmapper, which will be landing with the 3.2.4 This is Joan speaking. A bit about me.

Render 55
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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Unreal Engine 5 Early Access available now with DirectX RayTracing, NVIDIA DLSS, and NVIDIA Reflex support. Today, Unreal Engine 5 (UE5) is available in Early. Unreal Engine 5 Early Access available now with DirectX RayTracing, NVIDIA DLSS, and NVIDIA Reflex support.

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Cocos Creator 3.8 Community Beta is now available

Cocos

we have completed the transformation of the engine-builtin Custom Pipeline using RenderGraph. Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. Download Links (Ver. We also support Compute Shader capabilities. AGP upgraded to 8.0.2.

Beta 52
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Cocos Creator 3.7.1 Released

Cocos

fixes many bugs that were found by the staff and developers when upgrading to 3.7. We appreciate your help and work to improve the engine. Cocos Creator 3.7.1 We also have added a new demo project that will share many of the new upgrades that have come with 3.7 and previous updates. You can download it from the Cocos Store.

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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Lightmaps offer significant advantages over any other technique when the following requirements are met: Performance above anything else (for mobile, lightmaps are still a must-have). If these requirements are met, then lightmapping is probably the best for you. Lighting will not change (lights won't move). lightmapper.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one. The game is developed by Vedg Studio / NoirosL and was recently ported to Godot 4.0 GUI: Add a Font import option to pre-render all glyphs required for the translation ( GH-68448 ). Wishlist it on Steam! What's new.

Beta 91