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The Spine Animation Story at Logic Simplified

Logic Simplified

Spine is a 2D skeletal animation tool for game development and other animation projects. Each image part was converted to mesh. The USP of Spine animation software is how smoothly it converts an image part to mesh. In each mesh vertices are placed to define how we want to move the character. How does it work?

Animation 107
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Top Unreal Game Development Companies in 2024

Logic Simplified

Looking for a Real Unreal Game Development Company? The potential for building epic games on Unreal by game app developers and creators across industries has increased. The potential for building epic games on Unreal by game app developers and creators across industries has increased. Is it well-defined?

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). and is intended to run on very old PC hardware as well as most older (still working) mobile phones. Mesh streaming : Models are loaded as low detail (few vertices).

AAA 145
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How thatgamecompany Fosters Human Connections Through Innovative Technology & Developer Mindset

AWS Games

thatgamecompany (TGC) is a renowned game development studio celebrated for its distinctive approach to creating emotionally engaging games that foster human connections. This vision is not just a part of the gameplay and experience for TGC titles; it is also a developer mindset within the teams who build and run its games.

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3D Content Interoperability with Topology-Free Modeling

Nvidia

Topology-based 3D models have limited interoperability due to the topology creation process The Shapeyard solution Shapeyard, available on a variety of mobile devices, is proving to be a powerful and user-friendly 3D modeling tool. Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid).

Content 98
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How to build successful VR games as a solo developer

Game Analytics

So to get his advice and learn his secrets, we sat down to hear his story and journey as a solo-game developer. Being a solo developer means you have very few resources to hand. I especially focused on having interactions that meshed well with hand-tracked controllers.”. Developing Dreadhalls was a challenge in itself.

Build 86
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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

The brutal and bloody combat game from Slovenian developer Triternion has already been very successful for the last 4 years on PC. To make everything working smoothly during the massive online battles requires some very specific skills from the developers.

Console 104