Remove Development Remove Prototyping Remove Puzzle Remove Tile
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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. It’s been an extraordinary privilege of mine to work with Ryan Langewisch, the designer of the game as well as Tyson Mertlich, the developer who helped make the magic happen so early on. But my role?

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Old World Designer Notes #2: City Sites

Designer Notes

In the original version, one player discovered that the optimum strategy was to cover every fourth tile on the board with a city, a mind-numbingly boring strategy that was always the best choice. Namely, building an urban improvement and producing a specialist on any tile extend the city borders in all six directions.

Tile 52
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How Much You Should Spend on Board Game Advertising

Brand Game Development

A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” Join my community of over 2,000 game developers, artists, and passionate creators. A puzzle-solving, tile placement board game for 1-4 players.”

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My Elephant in the Room, Part 1

Designer Notes

So, why should I go back to make a historical, tile-based 4X game? It somehow even won a Grammy award, for Baby Yetu, by my college roommate Christopher Tin, which was definitely not even on the radar when we developed the game. Here are some screen’s from the game’s prototyping phase. somewhere in the comments.

Tile 98
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Royal Match - The New King from Turkey?

Deconstructor of Fun

Especially since the game seeks to dominate the puzzle genre, which is the largest and arguably the most competitive genre in mobile games. Our partner ironSource builds technologies that help game developers take their games to the next level. In casual games overall, puzzle games account for just over 50% of all revenue for 2020.

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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. Early in development, I realized that the game would be best if I could fit the experience into a 30-60 minute time frame. There is also an escalation in strategy as the players fill up their boards by acquiring more and more Leader tiles.

Tile 130
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. A dense randomized mini-chess puzzle where everything matters. Their victim's mood or consent is irrelevant. L of semen for each one.

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