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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 years of development. Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration.

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The art of puzzle design • Escape Mail’s historical fiction in interactive storytelling

PreMortem.Games

Over 100,000 students across Alberta puzzled their way to freedom and participated in the educational programs that taught them how to make their own escape rooms. After a few days of earnest discussion, ideation and research, we developed a concept called Escape Mail. Step 2: Prototype. And just like that Escape Mail was born.

Puzzle 104
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

But going through 3 years of development by himself has made him realize that solo is not really for him. “I Why did you become a solo developer? “I I became a solo developer 3 years ago after losing my job just before the pandemic hit. “I I became a solo developer 3 years ago after losing my job just before the pandemic hit.

Dev 104
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Hypercasual games stagnate, but Japanese publisher KAYAC maintains faith

PreMortem.Games

Let’s find out how KAYAC approaches development of Hypercasual games in 2024; what their expectations from the market are; which best practices for game development they can point out; and what tips for adapting games for the Western region they have to offer. Developers can choose the best conditions from many publishers.

Games 104
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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. Understanding the difference between the two is vital if you are an aspiring game developer, a passionate gamer, or you are considering hiring a game development company to develop an immersive video game.

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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. It’s been an extraordinary privilege of mine to work with Ryan Langewisch, the designer of the game as well as Tyson Mertlich, the developer who helped make the magic happen so early on. But my role? What did we do well?

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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

Our last game was a kids puzzle game, our current game is a point-and-click adventure and our next game might be something completely different.” We made a prototype of the game, but the climbing part didn’t really work. The team is complemented by a handful of freelancers who will pitch in from time to time. “We

Indy 115