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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

returns to its own physics engine which, despite not being a high end physics engine like PhysX, aims to offer a lot more flexibility and “just works” capabilities to users. The custom physics engine still has a considerable amount of issues remaining but we are working hard to ensure it is in a decent state for shipping when 4.0

AAA 145
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

Like many people, I’ve recently been looking at other engines for ‘reasons’ and have been checking out Godot. For the past couple weeks I’ve been learning some of the ins and outs of the engine, and getting a feel for how it compares to Unity. Downloading & Running I am using Godot 4.x x for this tutorial.

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Godot Visual Scripting Tutorial For Absolute Beginners

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… Godot Visual Scripting Tutorial For Beginners. In this tutorial we’ll learn how to use Godot’s visual scripting tools to create video games from scratch. . How to Use Godot’s Visual Scripting Tools. Introduction to Godot’s Visual Scripting Tools. So let’s jump in.

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Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

If you're already well familiar with the term, feel free to skip the following few paragraphs and dive straight into the implementation from Preparing a new Unreal Engine project. How can we retrieve and utilize data from a single API that doesn't differentiate between a web browser and an Unreal Engine application?

Data 87
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Use Zip to speed up CocosWeb loading

Cocos

This project uses gltf models, the gltf models are split into many meshes and materials. This gltf contains a total of 28 materials, 32 meshes, and some bones & textures. Create a Start script to perform a simple preloading of resources, when loaded then switch to the Game scene. png") || fileName.endsWith(".jpg"))

Mesh 52
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where the setter for the Mesh:: _ hash attribute was not bound. Fixed bug with import plugin script exceeding 500KB. Cocos Creator 3.7.2

Render 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. Be sure to report anything that stops working as expected in your scripts. Editor: Fix error when dropping script into script editor ( GH-70580 ).

Beta 105