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Clockwork Game Design Podcast – The Final Fantasy Episode

Keith Burgun

Over the last six months, I guess partially because I was doing a bit of traveling, but also partially because I got a Retroid handheld and a Steam Deck (both of which are phenomenal, game-changers for game-playing, for me at least), I’ve been on this crazy Final Fantasy kick. Let me know what you think!

Fantasy 52
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4 Lessons from Everdell for Aspiring Board Game Designers

Brand Game Development

Last year, Everdell by Starling Games raised nearly half a million dollars on Kickstarter. It has remained a popular board game since, regularly topping out the Board Game Geek Hotness and showing up multiple times as a giveaway prize in Pangea contests. Everdell is a worker placement, tableau-building board game.

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Raw Game Design, Ep14: Fighting Game AI (and menus)

Sirlin

There's a new episode of my Raw Game Design podcast up for my ($10+) patrons, here. That same podcast link also has links to all the other episodes of Raw Game Design too, btw. This is "raw game design" in the truest sense in that we are lost in the forest here. Which modes even exist? How are they arranged?

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Sirlin on Game Design, Ep 18: Fantasy Strike

Sirlin

Fantasy Strike is our new fighting game. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays.

Fantasy 40
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I’m making an RPG!

Keith Burgun

Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. Some of my earliest, most enchanted memories of games were in some early RPGs. That has changed over the last few years, and I’m really happy to be back playing games like these.

Fantasy 119
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Raw Game Design, Ep15: Quest Mode in Fantasy Strike

Sirlin

I have a free podcast series on game design, here. In this latest Raw Game Design episode, I discuss how we might use advanced AIs in the Fantasy Strike fighting game, if we had access to some pretty great AI tech. I also have a second podcast that's just for my Patreon supporters.

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En Garde! by Fireplace Games is the right blend of cheesy, slapstick and endearing

PreMortem.Games

is one of the most striking indie games coming out this summer. With graphics that wouldn’t look out of place in a Dreamworks animated movie and sword fighting action that would make Zorro blush. It became increasingly clear that anything they tried to make that wasn’t a slapstick fencing game simply bogged the experience down.