Remove Fantasy Remove Fighting Remove Game Designer Remove Mechanics
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4 Lessons from Everdell for Aspiring Board Game Designers

Brand Game Development

Everdell is a worker placement, tableau-building board game. As the name suggests, Everdell has a fantasy setting, and is indeed named for a charming valley within the game’s world. Join my community of over 2,000 game developers, artists, and passionate creators. Cute fantasy themes go a long way.

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Sirlin on Game Design, Ep 18: Fantasy Strike

Sirlin

Fantasy Strike is our new fighting game. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays.

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Become a Patron on Patreon?

Sirlin

I want to show you some of what I'm working (Codex, Flowchart, and a Fighting game) and tell you about Patreon. Codex, Flowchart, and now.the Fantasy Strike fighting game (yes, really!). Everyone, even non-patrons, get my main podcast about game design for free. Instead.it's fun.

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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

Thanks to a crazy head engineer with a god complex, ten thousand players are now playing an ultra-realistic fantasy game in a virtual world with real-world stakes. So author Reki Kawahara drew on his familiarity with the games of the day and their systems to create what he thought would be a super-cool virtual reality game.

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7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker

Deconstructor of Fun

Events with different mechanics sometimes complement each other, but at other times they divert players' attention, resulting in reduced activity and monetization. Many game designers will instantly say: "How can we show the player the same thing? Plan content looping during the feature design phase.

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Fantasy Strike's Features

Sirlin

Fantasy Strike is available now on Nintendo Switch , PlayStation 4 , and Steam (Windows / Mac / Linux). There are several notable features and innovative things about the game, so I’ll summarize them here. User Interface for Friend Matches This is the kind of innovation that isn’t new to the world, but it IS new to fighting games.

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Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

At some point in the last several decades of video games, everything became a role-playing game. Turns out, if your game design is a little lacking, all you need to do is spackle on a bit of "Make bars fill up to make numbers get bigger to make bars fill up." The trick is making sure the fighting part is engaging.

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