article thumbnail

Clockwork Game Design Podcast – The Final Fantasy Episode

Keith Burgun

Over the last six months, I guess partially because I was doing a bit of traveling, but also partially because I got a Retroid handheld and a Steam Deck (both of which are phenomenal, game-changers for game-playing, for me at least), I’ve been on this crazy Final Fantasy kick. Let me know what you think!

Fantasy 52
article thumbnail

4 Lessons from Everdell for Aspiring Board Game Designers

Brand Game Development

Everdell is a worker placement, tableau-building board game. As the name suggests, Everdell has a fantasy setting, and is indeed named for a charming valley within the game’s world. Join my community of over 2,000 game developers, artists, and passionate creators. Cute fantasy themes go a long way.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Raw Game Design, Ep14: Fighting Game AI (and menus)

Sirlin

There's a new episode of my Raw Game Design podcast up for my ($10+) patrons, here. That same podcast link also has links to all the other episodes of Raw Game Design too, btw. This is "raw game design" in the truest sense in that we are lost in the forest here. Which modes even exist? How are they arranged?

article thumbnail

Sirlin on Game Design, Ep 18: Fantasy Strike

Sirlin

Fantasy Strike is our new fighting game. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays.

Fantasy 40
article thumbnail

I’m making an RPG!

Keith Burgun

Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. This article , in particular, from Nintendo Power, I have a distinct memory of reading and being totally transfixed by the concept of the world of Final Fantasy 1. (I A cool, fun game.

Fantasy 119
article thumbnail

Raw Game Design, Ep15: Quest Mode in Fantasy Strike

Sirlin

I have a free podcast series on game design, here. In this latest Raw Game Design episode, I discuss how we might use advanced AIs in the Fantasy Strike fighting game, if we had access to some pretty great AI tech. I also have a second podcast that's just for my Patreon supporters.

article thumbnail

The RPG Report, and the worst things in RPGs

Keith Burgun

FINAL FANTASY XVI – After playing a bunch more Kingdomheartslikes and getting more used to that, I’ve gotta say, this is a very well made Kingdomheartslike. Whereas if you compare that to something like Final Fantasy 13, there is a pretty central thing that’s being headed toward the entire time. Bad FIGHT pacing.