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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. now and read on to learn more about the many new features in this update. Shader language features. Download Godot 3.4

UX 52
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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Refactor and UX updates of ColorPicker. Project: Refactor and UX updates of ColorPicker. Project: Refactor and UX updates of ColorPicker. UX updates. apply_theme().

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“Put that planet to the left!”

Played with Fire

So today we’re going to talk about UX (user experience) in virtual reality games and tell you about the most interesting solutions we used in our game Stargaze! Good UX practices for VR. That’s why we gathered all the best UX practices we know, all based on the example of Stargaze. Stargaze – cosmic VR game.

UX 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

There were a few very important features that we didn’t manage to review in time for previous betas, and which have now been implemented in beta 3. Multi-caret support in TextEdit and script editors ( GH-61902 ). See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). Major changes.

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

There were a few very important features that we didn't manage to review in time for previous betas, and which have now been implemented in beta 3. Multi-caret support in TextEdit and script editors ( GH-61902 ). See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). Major changes.

Beta 52
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Game art vs game design: What is the difference?

Logic Simplified

UI/UX artist A UI/UX artist creates the visual aspects of a game’s user interface, menus, icons and other interactive components. They come up with ways to present the game plot, work out the script and plan the game levels. Technical In addition to being creative, a game designer must also be technically proficient.

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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Construct your scenes however, and they’ll work – it’s the definition of a “scripted game”. All while being a fit to the already existing Scene Tree structure, and only depending on core Godot features. file and create a script that extends NPCBase and contains your custom functions. It's also meant for linear gameplay.

Build 52