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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery.

Puzzle 254
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10 Elements of Good Game Design

Brand Game Development

When I was a neophyte game developer, I found an excellent article by Wizards of the Coast, creators of Magic: the Gathering , called Ten Things Every Game Needs. This two-part article was so influential in my initial design of War Co. This two-part article was so influential in my initial design of War Co. Constraints.

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In a Privacy-Centric World, Creative is More Important Than Ever

Deconstructor of Fun

With privacy becoming more important to mobile players and the prevalence of artificial intelligence (AI) in app advertising inventories, the quality of your creatives has never been more important to the success of your games. You can't manually choose to target, because that part of the puzzle is solved by the algorithm.

AI 59
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Art Production for Mobile Games: Tips & Tricks

iXie gaming

Mobile gaming has grown into a multibillion-dollar industry, with millions of users spending time playing games on their smartphones and tablets. As the mobile gaming market continues to expand, mobile game developers must find ways to make their games stand out in a crowded marketplace. So, let’s dive in!

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Game Art Studio: The Future of Game Development?

iXie gaming

Games are more than just a diversion. However, developing games has become very time-consuming and expensive. This is why game art studios have emerged over the past decade. Instead of working on the next big blockbuster title alone, game art studios help companies create their titles with minimal financial investment.

Art 52
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Designer Notes Interview, Part 1

Sirlin

It covers most of my career, including work on Street Fighter HD Remix, Puzzle Fighter, almost Street Fighter 4, Yomi, Codex, and FantasyStrike. We talk a lot about game design too, such as the difference between a player's perspective and a designer's, as well as what "depth" does or doesn't mean.

Puzzle 40
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. Still, you can argue that it's a stunning achievement just to be able to debate these questions in a video game. There's a Portal-like moment where you escape the puzzle. Well, I don't know anything about that.

Indy 52