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Star Nomad 2 Patch Notes (v 2.22.07)

Half Geek

More info here: The problem with making games for Mobiles. Originally, the game was designed with only Roguelike mode as the default, with the additional two difficulty modes (Normal & Hard) added from beta testing suggestions. NPC Flight AI updated to take advantage of the larger flight area.

NPC 100
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No one Talks about the Stamina Bar in Farming Games?

Yobob Games

No one Talks about the Stamina Bar in Farming Games. And they continue on with the game. And that’s how far most stamina bar in farming games goes. Actually, you can say that to a lot of games now, but let’s just stick with the farming genre since my game is in that genre. What the Stamina Bar Does.

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The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

It's such a big, unique, popular game that not picking it apart a bit is game-writer malpractice. Even if you hate From Software games, and many do, if you care about game design as an art, it's worth a good look. The retention rate for this game is incredibly good. Yes, I am going back to this well one more time.

Balance 52
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. Still, you can argue that it's a stunning achievement just to be able to debate these questions in a video game. Can't wait for the full frontal in the next game!) Well, I don't know anything about that.

Indy 52
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

and my notes are obviously going to spoil some of the game's structure, but all these spoilers are pretty vague and anyway I don't name any names. This is a business model I've always wondered about -- make a big complicated game, but then earn revenue from selling ads on the wiki for your own game? Anyway, here's my notes.

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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Kristala at Play NYC 2021. We can't wait to go back again next year!

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Astral Clocktower Studios x Game Raven Review. You can listen to our episode of the Game Raven Review podcast right meow!

Dev 52