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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. AI affects game design The project’s trajectory shifted with the integration of AI tools.

AI 190
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Favorite Puzzle

Grumpy Gamer

Chatting with a game designer friend the other day and we were bemoaning the state of adventure game puzzles and it got us talking. So I was wondering what is your favorite puzzle in Thimbleweed Park, Maniac Mansion, Monkey Island or any other classic point-and-click game? Is that bad?

Puzzle 40
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4 Lessons from Sagrada for Aspiring Board Game Designers

Brand Game Development

Sagrada is one of my recent favorite board games. It is fundamentally a pretty simple game, but it has a lot of really endearing qualities. The dice are bright and pretty, as are the puzzle boards on which you build stained glass arrangements of dice. Need help on your board game? Gaming goes deeper than that.

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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance. Funny then that the game is made in Copenhagen, Denmark. Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and game designer.

Indy 118
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. Still, you can argue that it's a stunning achievement just to be able to debate these questions in a video game. Actors often hold up objects awkwardly so you can click on them. You talk but they don't listen.

Indy 52
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

Despite being the lead developer of Godot, I have almost 20 years of experience developing and shipping games, and a decade of experience as technical consultant. I didn't become rich (yet :D) making games, but I learned a lot in the process. Many games were released, but a large amount were abandoned.

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What Web3 Games Should Learn from Designing Fun Game Markets

Deconstructor of Fun

Today, we dive into the critical components of game markets needed to make them fun, and applicable in web 3.0 How to Plan and Nurture Your Career in Games - with Sophie Vo and Mishka Katkoff (Rise & Play podcast) ✉️ Received this email from a friend? Designing Game Markets to be Fun Markets are increasingly a component of games.

Games 52