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Hearst Newspapers acquires Puzzmo

GamesIndustry.biz

Hearst Newspapers has acquired puzzle games hub Puzzmo. Developed by game designer Zach Gage and engineer Orta Therox, Puzzmo is a platform for original daily newspaper games and puzzles, such as SpellTower, Typeshift, Flipart, and Cross|Word. Read more

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Game Art Studio: The Future of Game Development?

iXie gaming

This article will explain about Game Art Studios and what it means for the future of gaming! What is a Game Art Studio? Game art studios are organizations specializing in producing digital interactive media. 2D and 3D are the two main types of game art studios because each has its specialties and challenges.

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The Ground Screams To Whisper: Nyambura Waruingi’s constellation of projects

PreMortem.Games

She is not just developing a new game, she’s creating an entirely new experience that challenges everything we thought we knew about gaming. The Ground Screams To Whisper is not your typical game and neither is it just one thing, it’s a graphic novel, a puzzle game, a VR game and an album.

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How Mobile Game Developers Are Using In-Game Collaboration Events to Boost Player Retention

Game Refinery

If you’re planning on collaborating with a TV or anime franchise, this might involve the launch of a new season, film or TV series, such as the mobile game Vikingard collaborating with the TV show Vikings to promote the launch of its spin-off series, Vikings Valhalla. The best in-game collaboration events are often mutually beneficial.

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Mobile Games and Cross-Platform Development Projects

Starloop Studios

With the mobile gaming industry’s continued growth year after year, mobile devices are becoming a platform of choice for numerous developers and publishers. Mobile games have evolved immensely from their roots are rudimentary puzzle games into viable and complex titles in their own right.

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VR Games for advanced players

Played with Fire

How do you design VR games to challenge and attract advanced players at the same time? The challenge for VR game developers lies in designing mechanics that are both challenging and appealing to advanced players. In this article, we will explore the key elements to consider when designing VR games for experienced players.

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

It allows players to instantly swap places with any physics based object which allows for some clever puzzling through the relentless levels. “We ” Alongside his game development tasks, Myllys also picked up marketing of Bionic Bay. They’re all about how to market your game!

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