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[Share] 2D Post-Processing & Lighting Framework

Cocos

You just need the following resources and code: A post-processing shader A material with the shader bound to it A post-processing extension TypeScript file for passing parameters to the material Let’s use an example of creating a screen grayscale effect: 1. I’ve traversed various game engines, and currently, my primary choice is Cocos.

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Vulkan progress report #7

Mircosoft Game Dev

It supported roughness, but it did so in a way where the texture reads appeared rough, but not the reflected image (the edges of the reflected objects remained intact). A very common complaint when using shadowmaps in Godot is that tweaking shadow bias is extremely difficult compared to other game engines. x was rather limited.

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). which fixes that issue.

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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

In particular, this build adds WebXR support for VR games! It also adds a much-requested minimap to GraphEdit , and thus to the VisualScript and Visual Shader editors. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Rewritten and greatly improved FBX importer.

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Release candidate: Godot 3.4.1 RC 2

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). if something that worked fine in 3.4

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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). if something that worked fine in 3.4

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). GLES2/GLES3: Add support for OpenGL external textures ( GH-36342 ). GLES2/GLES3: Reset texture flags after radiance map generation ( GH-37815 ). But Godot 4.0

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