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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

We want to encourage the quick embrace of GDeflate as a data-parallel compression standard, facilitating its adoption across the PC ecosystem and on other platforms. We’re looking forward to next-generation game engines benefiting from GDeflate by dramatically reducing loading times. a modern I/O streaming API from Microsoft.

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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Physics: Fixing 2D moving platform logic ( GH-50166 ). Particles: Add ring emitter for 3D particles ( GH-47801 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Physics: Fixing 2D moving platform logic ( GH-50166 ). Shaders: Add support for global const arrays ( GH-50889 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Harmonize output of OS.get_locale() between platforms ( GH-40708 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Harmonize output of OS.get_locale() between platforms ( GH-40708 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Harmonize output of OS.get_locale() between platforms ( GH-40708 ).

Mesh 52