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Creating Sustainable Game Economies: Leveraging Game Analytics for Balance and Stability 

iXie gaming

Establishing a sustainable and balanced game economy is crucial to the success of any game, as it helps drive player satisfaction and engagement. However, the gaming world has been evolving constantly. As a result, there has been a growing need to embrace new approaches to creating sustainable game economies.

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The Relationship Between Coding and Mathematics

Real Programming

Elliott developed RP4K’s computer game programming curriculum after teaching linear algebra and calculus at the University of Manitoba and working for years as a math tutor. In 2020, Elliott returned to his mathematician roots to create a new coding course, “Mathematics and Physics for Video Game Programmers.” in Mathematics.

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The Game Industry Has Spoken: Remote vs. Hybrid vs. On-Site

Deconstructor of Fun

This week, I will test this broader industry hypothesis against our very own gaming industry. Most of us have been in games for a long time and are now working remotely “A lot of places have room to do better. Over half of the respondents (57%) work directly on game development. Likely both.

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From Challenge to Triumph: Gaggle’s Journey in Overcoming DDoS Attacks with AWS Shield Advanced

AWS Games

In this blog, we explore the challenges Gaggle Studios faced with DDoS attacks due to the success of their online game, ‘Goose Goose Duck.’ Goose Goose Duck,’ a game of social deduction created by Gaggle Studios, stands out in the online gaming realm. Monetary Transactions: Many online games involve in-game purchases.

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All About Epic Games

Game Designing

People ‘in the know’ when it comes to modern video game technology understand precisely who Epic Games is. Operating one of the largest games in the world (as far as popularity and number of accounts are concerned) in Fortnite, this company records over 350 million accounts and an impressive total of 2.5 Working for Epic Games.

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Steam Quirks For Developers

Tom Francis

Talking to people at GDC and Rezzed, especially people just starting in game dev, made me realise I’ve accumulated a load of non-obvious knowledge about how Steam works and how best to use it. Getting people to wishlist your game on Steam before launch is the most effective way I know of making your game sell better when it comes out.

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Terror Firma: On Making the Right Choice

Game Industry News

Moving on to the review, “ Terror Firma ” continues in Prodigy ’s tradition of not pulling punches, but it does represent a big jump in terms of character arcs. In fact, I think that sentence sums up my entire review. Also, here’s a friendly reminder that as of 22 November 2021, Star Trek: First Contact is now 25 years old.

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