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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly. What's new.

Beta 99
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

The game started development with Godot 3.x, Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ). Navigation: Use TileSet navigation layer layers when TileMap generates navigation polygons ( GH-69349 ). x, and was recently ported to 4.0

Beta 101
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). If you have existing scenes and resources with navigation polygons and meshes, you might want to skip beta 9 and wait for beta 10 in a few days so that your scenes and resources are ported seamlessly. What’s new.

Beta 75
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

The game started development with Godot 3.x, Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ). Navigation: Use TileSet navigation layer layers when TileMap generates navigation polygons ( GH-69349 ). x, and was recently ported to 4.0

Beta 78
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. In order to benefit you should be moving your objects and running your game logic in _physics_process(). The main changes coming in Godot 3.5

Beta 52
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Godot 1.1 is out!

Mircosoft Game Dev

Visual Shader Editor (Edit shaders connecting nodes). Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. Back-Buffer compositing for shaders that read from screen (allows all sorts of post-processing effects). 2D Materials. 2D Normal Mapping.

Polygon 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. In order to benefit you should be moving your objects and running your game logic in _physics_process(). The main changes coming in Godot 3.5

Beta 52