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Three Random Archives

Indie DB

This mini-game collection indie releases a new version

Indy 73
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Results of the Godot Jam - June 2018

Mircosoft Game Dev

After three days of intensive game development and two weeks of playtesting and rating (over 3,500 ratings!), we now have the results for our June 2018 Godot Community Game Jam ! 110 participants developed games with Godot Engine on the theme TEMPERATURE. All games can be downloaded from the itch.io

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Year 10 of the Cogmind

Grid Sage Games

One of the things I’ve been focusing on a bit more in recent years is a revival of the greater game:non-game work ratio that Cogmind enjoyed in its early years when I was less interested in promoting it and more interesting in just building cool stuff. The first three years there are Alpha, followed by Beta. Numbers go up.

Beta 105
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You Have No Idea How Hard It Is To Run A Sweatshop, Part 3

Designer Notes

I gave a talk on games and meaning at GDC 2023, which is now available on YouTube: However, I fully scripted the talk ahead of time, so I decided it would be worth taking the time to post the slides online, in three parts to have mercy on your browser. This raises the question of what is the point of a historical game?

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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. Not that you should ever talk to a game dev.

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How Archero Shot to the Top, and How You Can Do Better

Deconstructor of Fun

This post is sponsored by Lab Cave , a Mobile Growth Company that provides App Store Optimization and Mediation services for mobile Apps and Games. This deconstruct is written by Eva Grillova (Game Designer at Smirk Game Studios) and Abhimanyu Kumar (Mobile Games Consultant). To make sure you don’t miss on all of the ?content

Balance 52