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4 Lessons from Sagrada for Aspiring Board Game Designers

Brand Game Development

The dice are bright and pretty, as are the puzzle boards on which you build stained glass arrangements of dice. It’s ultimately a puzzle game, but a very attractive one with some subtle elements that arise from it being a nearly perfect information game where players draw from the same draft pool. And boy did it! ” to make.

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Godot games in the Steam Next Fest (October 2021)

Mircosoft Game Dev

Dark Crypt by @DaisyGames3 is a puzzle game with a horror setting, well on topic for the spooky season! Manipulate gravity in Spinstar, @PixyDevs 's precision puzzle platformer with great pixel art and music! Hashi: Light by amiksemo is a minimalist and casual puzzle game with a ton of puzzles to solve. Mechanic 8230.

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Soft Landing to Conversion – Introducing Onboarding Best Practices PART 3

Game Refinery

The onboarding period is the delicate phase where the player’s relationship to the monetization mechanics of the game is often decided – for better or worse. Introducing monetization mechanics through free samples. That is, while the player is still getting used to the gameplay mechanics and figuring out what their goal is.

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How Playrix' Township Became a Billion Dollar Game

Deconstructor of Fun

Playrix is one of the powerhouses in the puzzle genre thanks to Gardenscapes and Homescapes’ current success. This leads to a higher CTI (Click Through Installs) and conversion rates in app stores since the players who viewed and tapped the ad see a similar content in the store page - even though the ad originally was just a fake gameplay.

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Secrets in Videogames

Keith Burgun

This concept of “secret” doesn’t really make sense in a strategy game, contest, or a puzzle. Secrets are hidden, but findable parts of a game that help give games a sense that there is “more than meets the eye” and that this is a world , not just a content delivery mechanism.

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My Elephant in the Room, Part 1

Designer Notes

Civ inherited this mechanic directly from Empire, a game from the 80s which had much of the same tile-based, turn-based combat as Civ but without the scope of all human history. Here is Frontierville, by Brian Reynolds, the designer of Civ2, which took Farmville and added an Energy mechanic that limited the player’s actions.

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Clash Mini - Contender or a Pretender?

Deconstructor of Fun

Head on over to the Deconstructor of Fun podcast or click on the episode below! But beyond that point, Clash Mini sank in the charts. This points out that new playable content is consumed faster than in other SC games. This analysis is written by Hadrian Semroud , Javier Barnes and Krishna Israney.

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