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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL).

Shaders 98
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GLES2 and GDNative, progress report #1

Mircosoft Game Dev

implement basic texture loading. generate C++ classes for GLSL shaders at compile time. adapt shader compiler to work with GLSL ES 2.0. adapt shader compiler to work with GLSL ES 2.0. load meshes. render meshes. implement basic texture loading. generate C++ classes for GLSL shaders at compile time.

Shaders 52
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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

This is a screenshot that displays the object-space position of each pixel as the color. Heyyy, this pretty much looks like the sky projected onto the meshes, that's better! At that point of development, the sky reflection didn't respond to the camera position, so it basically looked like the sky was painted ontop of the mesh.

Pixel 52
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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Input: Add Input.is_physical_key_pressed() method ( GH-55251 ).

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How to write Shaders in Unity using HLSL

Febucci

Shaders are used to create many effects, like “water”, “fire” and more. In order to understand them and become a wizard/witch, we have to learn a bit about meshes first. A mesh is made (usually!) You can see the mesh as the structure of your object, built by combining its triangles together. Shaders Theory.

Shaders 52
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

What Is a Shader? Since the main premise of this effect is going to be a shader, we’ll start with explaining what a shader is. A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration.

Shaders 90
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Release candidate: Godot 3.4.1 RC 2

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Input: Add Input.is_physical_key_pressed() method ( GH-55251 ).

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