article thumbnail

5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

Number of Polygons: The number of polygons that may be used in the engine is likely the biggest change between UE4 and UE5. The shapes used to create meshes inside the game engine are called polygons. Unreal 5 can manage up to 10 billion polygons, whereas Unreal 4 could only handle a few million.

Engine 52
article thumbnail

Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Core: Fix debugger error when Dictionary key is a freed Object ( GH-39906 ) [regression fix]. stb_vorbis 1.20, wslay 1.1.1).

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Core: Fix debugger error when Dictionary key is a freed Object ( GH-39906 ) [regression fix]. stb_vorbis 1.20, wslay 1.1.1).

article thumbnail

Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Core: Fix leaked ObjectRCs on object Variant reassignment ( GH-39903 ) [regression fix]. Thirdparty library updates (mbedtls 2.16.7,

Bug 52
article thumbnail

Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Core: Fix leaked ObjectRCs on object Variant reassignment ( GH-39903 ) [regression fix]. Thirdparty library updates (mbedtls 2.16.7,

Bug 52
article thumbnail

Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

In this build, we also built it for 32-bit platforms (armv7 and x86) as there was some demand for it, so you'll find the APK is a bit heavier. This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Anything behind the polygon will be culled from view. back in 2020!

Beta 52
article thumbnail

Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Core: Fix debugger error when Dictionary key is a freed Object ( GH-39906 ) [regression fix]. stb_vorbis 1.20, wslay 1.1.1).