Decal Shader for mobile platform
Cocos
MAY 21, 2024
Is there a decal shader (screen space decal / deferred decal) on Cocos forward rendering for mobile platform ? mr.kyli…
This site uses cookies to improve your experience. By viewing our content, you are accepting the use of cookies. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country we will assume you are from the United States. View our privacy policy and terms of use.
Cocos
MAY 21, 2024
Is there a decal shader (screen space decal / deferred decal) on Cocos forward rendering for mobile platform ? mr.kyli…
Cocos
MAY 18, 2024
Is there a decal shader (screen space decal / deferred decal) on Cocos forward rendering for mobile platform ? mr.kyli…
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Cocos
MAY 28, 2024
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm:
Cocos
MAY 23, 2024
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm:
Cocos
MAY 26, 2024
ScreenSpaceDecal Cocos Creator Introduction Decal Effects in Cocos Game Development Have you ever played the game CS? I can vividly recall playing with friends in an internet cafe, furiously pressing B41 and B51 to spray at each other. In this classic FPS game, there’s a particularly interesting system, which is the spray paint (decal) system.
Cocos
SEPTEMBER 4, 2023
I’m experiencing the same problem with the shaders, plus it’s swapping out the image with an unwanted garbage one. working fine on Android (Native) and mobile browsers (Android, iOS)
Game From Scratch
APRIL 18, 2024
As with most bundles it is organized into tiers: 1$ Tier Godot 4 Shader Course: Craft Stunning Visuals Mid Tier Master Mobile […] The post Learn to Make Games in Godot 4 GameDev.tv GameFromScratch.com Learn to Make Games in Godot 4 GameDev.tv Humble Bundle appeared first on GameFromScratch.com.
Cocos
AUGUST 29, 2023
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8 error - Attribute a_uv0 is missing, add a dummy data for it.
Cocos
JANUARY 8, 2023
Cocos’s Built in Toon Shader is not working in Snapdragon Devices(Web Mobile Build) properly and everything looks washed out. Details : Built in toon shader. Has anyone ever came across this issue and has a possible fix around it ? Textures :
Mircosoft Game Dev
JANUARY 25, 2023
Rendering: Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend ( GH-71690 ). Rendering: Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer ( GH-71939 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ).
Catnip Games
JUNE 20, 2023
The custom terrain shader uses the z-channel to draw water in lower areas of the level. Everything is just one big texture. This gives me freedom in level design and saves work making tiles… tileable. Interactive elements will be placed using the in-game editor. So it’s RGBZ.
Cocos
SEPTEMBER 14, 2023
GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A axmol is just a fork of cocos2d-x-4.0: A fork of Cocos2d-x-4.0) release notes Add experimental WebAssembly build support(WebGL 2.0) fmtlib: 10.0.0 ==> 10.1.0 FreeType: 2.13.0 ==> 2.13.2 llhttp: 8.1.1 ==> 9.0.1
Cocos
MARCH 29, 2023
Many developers say that they can just become a UI Assembler and let GPT-4 write shaders for them. All aspects of the project, including programming, shader development, art, and music, are generated by AIGC. Hide the dirction control buttons when running on a computer and display them when running on a mobile device.
Mircosoft Game Dev
JANUARY 27, 2023
Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Rendering: Add dependency tracker info on geometry create on mobile renderer ( GH-72064 ). Shaders: Several shader preprocessor parser fixes and improvements ( GH-72058 ).
iXie gaming
AUGUST 17, 2023
Custom shaders Gain control over your game’s visual style and performance by creating custom shaders. Shader programming allows you to manipulate lighting, textures, and visual effects, resulting in unique and optimized visuals. Be mindful of memory usage, especially on mobile platforms.
Mircosoft Game Dev
DECEMBER 9, 2022
Rendering: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable ( GH-67387 ). Rendering: Fix mobile and gl_compatibility renderers sky_transform operations ( GH-69636 ). Visual Shader: Make custom visual shader nodes automatically updates from script ( GH-69738 ). XR: WebXR is now fully working in Godot 4! (
Game Designing
AUGUST 23, 2023
Monument Valley 2 – 3d mobile game. 00:44) I think a lot of you have probably heard of it and played it before Monument Valley Two, which is a mobile game, I believe. And so it’s like Unity can do crazy stylized 2D, it can do 3D Mobile, it can do a lot. Summary Unity supports all kinds of games. And there we go.
Mircosoft Game Dev
AUGUST 2, 2019
Finally, the way light shaders now works is more user friendly to creating custom lighting shaders. The 2D material system is back, so writing custom shaders works with the new Vulkan renderer. The shader language is mostly untouched since Godot 3.x, x, so existing shaders should just work. 2D materials.
The Astronauts
MAY 30, 2018
I wanted to check out how’s the performance on a mobile device. Initial port Code for the Mac app is a super simple Cocoa application that either updates a Metal texture from the CPU and draws it to screen, or produces the texture with a Metal compute shader.
Mircosoft Game Dev
AUGUST 5, 2022
Asynchronous shader compilation + caching (ubershader). A long awaited improvement to reduce shader compilation stuttering on OpenGL is coming to Godot 3.5, As always, many improvements and fixes to shader editing have been backported from 4.0 There is also a slight compatibility breakage with text-based shaders.
Mircosoft Game Dev
APRIL 15, 2022
and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Shaders: Many improvements backported from master ( GH-56794 ). The main changes coming in Godot 3.5 Estébanez ( RandomShaper )!
Mircosoft Game Dev
MARCH 30, 2022
and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Shaders: Many improvements backported from master ( GH-56794 ). The main changes coming in Godot 3.5 Estébanez ( RandomShaper )!
Mircosoft Game Dev
MAY 3, 2022
and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Shaders: Many improvements backported from master ( GH-56794 ). The main changes coming in Godot 3.5 Estébanez ( RandomShaper )!
Mircosoft Game Dev
MAY 18, 2022
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Rendering: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). The main changes coming in Godot 3.5
Mircosoft Game Dev
MARCH 8, 2022
Rendering: Fix shader compilation error with anisotropy ( GH-58419 ). Visual Shader: Add few more input/output built-ins ( GH-58719 ). Visual Shader: Add varying support ( GH-58750 ). The Vulkan Mobile backend has a lot of known bugs. Rendering: Add a UniformSet cache (refactoring) ( GH-58832 ).
Mircosoft Game Dev
JULY 8, 2022
This RC 6 has a few notable changes compared to the previous build: In RC 4, async shader compilation and caching was enabled by default on desktop, but several users reported issues with it on some hardware. You can enable it in the Project Settings ( rendering/gles3/shaders/shader_compilation_mode ). Estébanez ( RandomShaper )!
Mircosoft Game Dev
JULY 28, 2022
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Rendering: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). The main changes coming in Godot 3.5
Mircosoft Game Dev
JULY 6, 2022
These allow users to dynamically place fog and control complex fog effects with shaders. Perhaps the most exciting part about FogVolumes is the introduction of the fog shader type. FogVolumes can be controlled with custom Fog shaders to add detail or to shape them however you want. B = 0.437.
Mircosoft Game Dev
JUNE 1, 2022
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Rendering: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). The main changes coming in Godot 3.5
Mircosoft Game Dev
NOVEMBER 16, 2022
Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ). Rendering: Enable mipmaps in cubemap roughness shader ( GH-68511 ). Rendering: Properly set TIME shader uniform when rendering shadows ( GH-68574 ). Rendering: Scale light shadow bias by soft_shadow_scale to reduce shadow acne ( GH-68339 ).
Mircosoft Game Dev
JULY 22, 2022
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Rendering: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). The main changes coming in Godot 3.5
Mircosoft Game Dev
SEPTEMBER 23, 2017
For example: On GLES3+ we can use UBOs to optimize shader parameters. Given GLES2 isn't going to disappear any time soon due to low end mobile devices, we still need to support it for a few more years to come. This ensures great compatibility with all desktop PCs, mobile devices and WebGL 2. Shader abstraction.
Mircosoft Game Dev
JANUARY 15, 2023
Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). and is intended to run on very old PC hardware as well as most older (still working) mobile phones. Rendering is significantly more efficient in Godot 4.0,
Mircosoft Game Dev
DECEMBER 9, 2022
Rendering: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable ( GH-67387 ). Rendering: Fix mobile and gl_compatibility renderers sky_transform operations ( GH-69636 ). Visual Shader: Make custom visual shader nodes automatically updates from script ( GH-69738 ). XR: WebXR is now fully working in Godot 4! (
iXie gaming
JULY 23, 2023
In addition, this version makes it possible for developers to construct 2D games that can be played on a variety of platforms, including gaming consoles, personal computers, and mobile devices. Shader Graph and VFX Graph are two such tools that empower developers to craft complex shaders and breath-taking visual effects with relative ease.
Mircosoft Game Dev
JUNE 27, 2022
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Rendering: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). The main changes coming in Godot 3.5
Mircosoft Game Dev
JUNE 17, 2022
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Rendering: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). The main changes coming in Godot 3.5
Mircosoft Game Dev
MAY 24, 2022
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Rendering: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). The main changes coming in Godot 3.5
Mircosoft Game Dev
APRIL 8, 2017
It even runs games flawlessly on mobile web! You can have hundreds of thousands of particles on legacy CPUs or mobile. While we offer a default particles material (which is very powerful and customizable), it is possible to write your own particle logic entirely in a shader. Here's a small platformer demo you can try!
Cocos
FEBRUARY 5, 2024
Kylin, based on their projected area size on the celestial sphere, dynamically allocates UVs as needed, then disperses them into two 1024x1024 atlases within a shader, distributing across three channels. For a single 512x512 texture, displaying all constellations simultaneously would require an 88-fold expense, which would be impractical.
Cocos
MAY 14, 2023
In Vertex Shader, process vertex transformations, UVs, etc. In Fragment Shader, perform lighting calculations with the 7 lights. 1、Shader Instruction Limit On some old devices, it can only support a certain number of lights. That means, on mobile devices, MRT greater than 4 would have compatibility issues.
Jaunty Bear Games
SEPTEMBER 30, 2021
Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.
Mircosoft Game Dev
MARCH 13, 2019
Visual shader editor. This seemed like a great idea at the beginning, but ended up giving us many problems, such as: Bad performance on old mobile/desktop hardware which wasn't designed for the more modern rendering techniques being used. Incompatibility with older mobile devices which do not support OpenGL ES 3.0. 2D skeletons.
Mircosoft Game Dev
MAY 8, 2020
Lightmaps offer significant advantages over any other technique when the following requirements are met: Performance above anything else (for mobile, lightmaps are still a must-have). The new lightmapper is GPU based written mostly on Compute shaders (meaning it does most of the heavy lifting using the GPU, via Vulkan). lightmapper.
Expert insights. Personalized for you.
We have resent the email to
Are you sure you want to cancel your subscriptions?
Let's personalize your content