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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

His passion for gaming is broad, but he has a special love for sandbox games , point-and-click graphic adventures, and RPGs. He also enjoys writing science fiction in what little spare time he has. In addition to simulation, he also works with engineering and perception.

Code 98
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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Click here. The most important rule is write down all the feedback you receive during play-testing. Every opinion – however misinformed you may believe to be – is a data point. As in rigorous scientific experiments, data points are to be gathered accurately and then interpreted later.

Balance 130
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Level-Up Player Retention with No-Code Machine Learning Using Amazon SageMaker Canvas

AWS Games

SageMaker Canvas provides customers with a visual point-and-click interface that allows you to build models and generate accurate ML predictions on your own—without requiring any ML experience or having to write a single line of code. In the simulation, players emit two types of events: “begin_session” and “end_session”.

Code 73
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How To Play-Test the Rules of Your Board Game

Brand Game Development

Click this picture for some backstory! This guide comes in four parts: What are some guidelines for writing good rules? What are some guidelines for writing good rules? Rule writing can be business-like, resembling technicial writing in a lot of ways. Brandon: What are some guidelines for writing good rules?

Mechanics 130
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GSoC 2021 - Progress report #1

Mircosoft Game Dev

A lot of developers prefer to use their familiar tools when it comes to writing and debugging code. Since DAP is a platform-agnostic protocol, it also shouldn't require any custom plugins or anything of the sort; just point your compatible editor to the right port ( 6009 by default) , and you're good to go! Branch: Ev1lbl0w/gsoc21-dap.

Debug 52
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Timing is Everything in Board Game Development

Brand Game Development

Click here – it will take you right to the updates at the bottom of the page. Early Game Design: I’m mostly past this stage since Highways & Byways is a playable, fun game that needs subtle tweaks and a lot of play-testing at this point. Just here for Highways & Byways updates? His name is James Masino.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). x point releases (which we are now intending to do more often, allowing several releases per year). Sandbox style simulations.

AAA 145